Super Nintega

SNES on Windows In development

Your childhood game.Their turn to be the hero.

Put your kid, grandpa—or yourself—in Mario’s shoes. Remix Lab turns a reference photo into a personal character for familiar gameplay. Meet Shaylee, our working Super Mario World example.

Opens your email app to info@supernintega.com.
Prefer updates? Join the free list below.

Shaylee, in the game
Actual development footage Game not included

WindowsEmulator + creative studio

Your gamesBring your own ROMs

Your choiceOriginal or remixed visuals

A real character. A familiar adventure.

Meet Shaylee.
She’s in the game.

We used this illustrated reference of Shaylee to create a playable character in Super Mario World. She has her own walking, running, jumping and special poses—and SHAYLEE replaces MARIO in red block letters at the top of the screen.

Start with a photo you have permission to use, turn it into a character reference, then build the animations in Remix Lab. Make the next adventure feel like theirs.

Reference artwork
Shaylee’s illustrated reference: blonde hair, a blue-and-white gingham dress and brown shoes
Playable Shaylee
The installed Shaylee character artwork, prepared for the game
Her likeness
One shared reference
Her name
Personalized game HUD
Both sizes
Small & large forms

Character artwork from the working development build; the clip above shows Shaylee in actual gameplay. Results and compatibility vary.

Inside Remix Lab

Keep the feeling.
Make it yours.

A creative studio inside your emulator. Start with a few words or a reference image, then see your ideas in play.
Experimental tools. Original visuals always available.

Character & animation

A new face.
A familiar adventure.

Dream up a hero or bring a reference image. Refine their animations, size, and alignment in the game.

Original fox explorer artwork: a golden scarf, teal jacket, and leather boots
Original demonstration character
An idea to start with

“A curious fox explorer in a teal jacket.”

Sunlight falling through a lush jungle canopy, with hanging vines and softly glowing leaves
Original demonstration scenery

Scenery, colors & HUD

Give the world a new mood.

Reimagine background layers, explore subtle animation, and personalize the details at the top of the screen.

Edit, play & record

Make a change.
Keep playing.

Compare original and remixed artwork, test it in the same window, then record a gameplay clip with game sound. No microphone or desktop audio is captured.

Built around the game

The nostalgia stays.

Your own library

Load your legally obtained SNES ROMs. No commercial games or firmware are bundled.

The original, always

Remixing is optional. Return to the untouched visuals whenever that’s how you want to play.

Room to experiment

Creative tools are still evolving. Compatibility and results vary, and AI generation can have separate usage costs.

Adventure mode · early development

A birthday card.
With a jump button.

We’re exploring small, personal stories inside familiar games: a power-up reveals your new hero, a handful of coins changes the world, and a checkpoint delivers a message from you. A gift they can play, not just open.

Pick your person

Imagine Dad as the hero, with the landscape inspired by your favorite family trip.

Plan a few surprises

Build toward a reveal: familiar first, wonderfully personal next. Short chapters, clear goals, no new game rules to learn.

Make the finish count

A checkpoint, a birthday message, one more level together. Multi-game chapters and shareable story packages are planned—not available features yet.

Prototype work has started. Story playback, cross-game transitions and sharing are not released. No commercial games or saves will be bundled.

Good questions

Before you
jump in.

Is Super Nintega available yet?

It’s in active development. This site is an introduction to the project, not a download or purchase page. Join the interest list for availability updates.

Does this include games?

No. You provide your own legally obtained ROM files and any required firmware. Owning the emulator does not grant rights to games, artwork or music.

Does remixing change how a game plays?

The goal is to change the presentation, not the underlying game logic. Compatibility and visual quality vary; Remix Lab is experimental and original rendering remains available.

What will AI generation cost?

AI generation can have separate usage costs. Public pricing and access options are not announced yet. Signing up here does not authorize a charge.

Can my kid, grandpa or pet become the character?

Shaylee is our working example: her illustrated likeness and name are installed in Super Mario World, with small and large forms. The current character rig supports upright, two-legged characters. A four-legged pet or a child riding a dog in Yoshi’s role is a future direction, not a verified finished pairing. Support varies by game and pose.

Can I use my own reference images?

Yes, reference images are part of the character-creation workflow. Use photos and artwork you have permission to use; for a child, get their parent or guardian’s permission. You choose what you share for AI generation. This website’s signup form does not collect photos.